Friday 5 September 2014

LO4 - Task 1 - Developing game

At PASS level your planning will include:

* A treatment/proposal document outlining the concept.

* A competent production schedule

* Planning for gameplay with associated visuals.

Plan For Game

Gameplay – Starting level involves picking out items for character. Levels after that involve making the character run through a level, taking certain turns in the ‘maze’ and making him jump over/avoid certain obstacles along the way. Some levels feature Mr. Key in a canoe, where the player have to help in row in certain directions to avoid obstacles in the water.

Target Audience – Probably boys in their early teenage years, the same type of audience that Mario appeals to.

Plot Synopsis – Mr. Key, a monkey, wakes up to realize that he’s late for work. You help him by getting him ready for work, getting through the jungle,  canoe over rapids, through the city, through the store and up to his office, with a timer on each level. Once every level has been achieved, it shows a video of Mr. Key getting to his office in time, only to be reminded by another work that it was his day off.

Placement in the market – Competing with Nintendo’s ‘Mario’ and ‘Legend of  Zelda’ games.

Character ideas- The game focuses on Mr. Key, a monkey in a business suit. Other characters are to work as obstacles, clues, or to make a scene look busy/atmosphere.  These types of characters are mostly jungle creatures (crocodiles, giraffes), sea creatures (sharks, octopi), people (variety of people in the city) and business people (men and women in suits, at counter and selling items).


Concept Art


Concept art for protagonist, Mr. Key the monkey, and alligator/crocodile obstacle.

Concept art for Shark obstacles, tiger obstacle, and squid obstacle.









* A clearly defined target audience

* A document addressing the legal or ethical issues facing production of the concept game.


At MERIT level you will cover all of the pass criteria but with the following additional elements:

* The treatment/proposal will include details of the chosen platform, the levels of the game, a plot synopsis, and character bios and illustrations.

* Visuals will be produced for each level of gameplay.


At DISTINCTION level you will cover all of the above but with additional detail in the following areas:

* Comprehensive planning for a viable game with justification in relation to the current popular trends in the UK computer/console game market.

* The production schedule will be detailed and identify timescales for all activities needed for the game to go into production.

* The launch date and budget for production and distribution will be realistic and based on hard data.

* The visuals produced will display a high level of appeal for the chosen target audience.


LO3 - Task 1 - Video Game Review

Just Dance 2014 - Review by Callam F.


Just Dance 2014 is the newest edition of the dancing game series for the Wii (U), PlayStation (3 & 4) and Xbox (One and 360). Although it lacks a story-line, an important element in most games, it doesn’t stop the game from being clear and fun for the player.


The player joins in with interactive dancing games with instructions given by anonymous ultraviolet coloured dancers that wear costumes appropriate and connecting to the songs they’re dancing too, creating a theme for that level and the allowing the player to easily connect themselves with their character, making it easier to follow the dance instructions.

The game easily appeals to teenagers as it active, fun and features a large variety of new and classic pop songs, going from Careless Whisper to Y.M.C.A., and from Blurred Lines to GhostBusters.

A major downside to the game, apart from being hot and sweaty afterwards, is that the game-play isn’t that good. The sensor bar struggles to pick up the signal from the Wii remotes if the player isn’t standing in the middle, which causes issues with points if 4 or 3 people are playing, as the person in the middle has an unfair advantage and is named as the winner.

Another problem with the game is the instructions given by the stick-men at the bottom of the screen. They show up-coming dance positions but this can easily put of the dancers timing by doing position too early. Due to the stick-men being stationary pictures instead of actual people, the movements aren’t clear so can lead the player to get confused. So, when playing this game, I suggest you ignore the stick-men and follow the instructions given by the human characters.

Despite the game-play not being to a great standard, I still highly recommend this game as it is still enjoyable to play and just as fun to watch others attempting it. This game is the perfect way to encourage people to get involved with fun, physical activities such as dance.

LO2 - Task 1 - Compare reviews

Below is an example of a print review courtesy of Empire magazine. This print review is for the video game Disney Infinity.



http://www.empireonline.com/

Below is the link to an online review courtesy of IGN. This online review is also for the video game Disney Infinity.

http://uk.ign.com/articles/2013/08/18/disney-infinity-review

We can emediatly spot differences between the two reviews, with the print preview relying on visual accompanyment in the form of pictures of the game, whilst the online review instead uses videos to demonstrate and explain elements of the game. Due to the different formats/mediums of reviews, there will be some differences. On the other hand, there will also be similarities as a result of the reviews being for the same game.

Genre -

Although the genre is addressed directly, in the print review the game is referred to as an "...action...crossover...". Due to this, you could argue that this is what the writer would class as the genre of Disney infinity, as an action crossover game. The review also opens by calling the game a "...cross-franchise free-for-all..."

In the online review, the word "...adventure..." is often used to describe the context of the game, so the writer would probably class Disney Infinity as an adventure game in terms of genre.

Target Audience -

Both reviews state that although the game is intended for kids it also appeals to adults too, with the print review concluding that Disney Infinity "...will see you wrestling your kids for the controller." whilst the online review observes that the game lacks classic Disney characters and contain more modern characters, an so because of this the writer comes to the conclusion of "...Infinity is definitely pitched more at a contemporary audience.", so they also believe that it intended for youths/a younger demogrphic.

Narrative -

Disney Infinity does not really have a story, but is instead a collection of customizable Disney characters, in toy form, competing in a collection of games; there is no story behind this as it is more gameplay-driven rather than plot-driven. However, both reviews mention how the games follow the intented storylines of the films; the reviews explain that to keep with the storylines and continuity players are unable to put different characters into locations that do not appear in their original films. The print review clarifies "You may not be able to bring Mr. Incredible into the dedicated pirate games..." and the online review echoes this with the similiar example warning of "When inside a Monster’s University Play Set, don’t expect to see Jack Sparrow sauntering across the manicured campus lawns.". This is to let readers know some important information about the games narrative and that the gameplay doesn't work as some players may expect it to.

Characters -

Within the print review are mentions as to the Disney Characters that the gamer can choose when playing Disney Infinity, as well as informing new characters that are expected to be introduced, warning readers "Don't, for example, be surprised to see Johnny Depp's Tonto and The Lone Ranger popping up... later this year." giving to readers a reason to become more excited and interested by the game by hearing the news of what is to feature in futur game releases.

The writer of the online review expressed their joy over how you don't play as the original Disney characters, but rather as their toy versions, as they felt that this was a unique and fun twist to the idea and fun concept to the toys that come with the game "These really are toys that have come to life." However, they did complain that they wanted a larger range of characters to choose from, "...one of the most prominent aspects of Infinity is the character you get control, and after a while I did end up longing to play as someone else."

Gameplay -

Both articles mention on the enjoyably different and new gameplay style of activating the game by placing a Disney character toy on a stand. The print review compares the gameplay of Disney Infinity to "...the merchandise-driven Skylanders." to give the reader an understanding of how it works, and the online review compliements the gameplay by saying it's "...the key to really appreciating the magic to Disney Infinity".

Platforms -

In the print review it is established that "Infinity is a cross-platform game that unites all your favourite Disney franchises under one roof..." and that the games involve "...mixing platforming and combat..." whilst the platform of Disney Infinity in the online review is not clarified. This may be due to the print review being more informative of the game whilst the online review is based more upon opinion and the writer could have felt it unnessasry to disscuss the game's platform as it might not have effected there opinion of Disney Infinity in any way.

Personal Recommendation -

The writer of the print reviews shows an optimistc reaction to the game, calling it a fun game that they feel doesn't become boring, saying "Each expansion offers an expeceriance sufficiantly different from the others to prevent things getting to stale.". Although, the print review doesn't become too personal as it seems to centre around information about the development of the game and what it features and what to expect from it in fute.

The writer of the online review also made it clear that the game was favourable in their opinion as it concluded with 'The Verdict' where the writer summarises their thoughts on the game, calling it "...an enchanting experience...". As well as 'The Verdic' the writer also concludes with a list of the games positives and negative elements and a score out of ten. The writer for this review was able to list more positive elements than negatives and gave it a high 8.7 approval rating out of ten. Whilst the online review is informative like the print review, it is also mostly made up of the writers own personal experiance and view of the game and it how made them feel, so the online review is more personal, opinionated and informal.

Thursday 4 September 2014

Wednesday 3 September 2014

LO1 - Business Report of Team Cooper and Sumo Digital

Team Cooper

Team Cooper Ltd. (Limited Company) is an English digital amusement agency that started in 2006. A majority of the games by Team Cooper were developed with the assistance of Flash and Utility.

Tim Cooper – Managing Director
Emma Cooper – Business Development Director
John Hunter – Team Assistant/Content Writer
Angelique Williams – Project Manager
Adam Clay – Illustrator/Animator
Russell Stearman – Lead Developer
Kyle Rodgers – Developer
Simon Morris – Developer




A majority of Team Cooper's games are available to download as an iOS app games to be played via iPhone/iPad. Some of these games can also be played online via the internet, located on the websites of the companies that partnered with Team Cooper on these projects. One of the many examples of this style of game is Team Cooper's game Scary GodParents, an iOS game that can also be played over the Nickelodeon website. Below is a demonstration of  platforms for which the game can be played, provided by Team Cooper. The images show how it can be played both on an iPhone and/or iPad - This is the same for most games produced by Team Cooper.

http://teamcooper.co.uk/work/fairly-oddparents-scary-godparents/

In terms of genre, Team Cooper speicallise in creating children's games, with them involving brightly coloured cartoon characters. Due to Team Cooper's success in creating fun and friendly styled games that appeal to children, they have recieved partnerships with other companies that specialises in children's products, including CBBC and Nickelodeon.

Team Cooper has produced multiple-platform games. These multiple-platforms games are usually online games which can be played via website but are also available in the app store.

None of Team Cooper's games appear to have a PEGI rating. This may be due to Team Cooper being a smaller, independant game company compared to much larger game manufacturers. You could argue that the majority of Team Cooper's games are child friendly and to not break any PEGI guidlines that would result in it recieving a rating. However, I have observed two games by Team Cooper that may create some ethical issues; these games are Farter Christmas and Choices. Farter Christmas contains some humour that some may see as crude and innapropriate for younger children, although it does not break any serious guidlines. Meanwhile the game Choices contains smoking, drinking, drugs and other adult themes despite being intended for children, but this is an educational game that does not encourage these activities but is instead intended to warn child players of these activites and the negative consequences. Regardless of this, some may still feel that younge children should not be exposed to witness such activities.

Sumo Digital


Sumo Digital Ltd. (Limited Company) is a Yorkshire based digital amusement agency and video game development company that started in 2003. Sumo Digital uses 3D Studio Max, Maya, Adobe Illustrator and Photoshop when developing their games.

Every video game manufacturing company should be the subject of regulatory bodies, meaning that they'll receive an age rating by PEGI or ESRB who will decide if it appropriate for all players or will need a higher rating as they'll feel that it isn't appropriate for a younger audience. After some analsis I have observed that a majority of the game produced and promoted by Sumo Digital have recieved a PEGI/ESBR rating of E, meaning that the content of the game is suitable for everyone/anyone to play.

Sumo Digital games such as Little Big Planet 3, Family Game Night and A Christmas Carol all recieved a PEGI rating of E for Everyone. These are family friendly games so this type of rating is expected as it is intended for everyone/younger children.

https://www.youtube.com/watch?v=SbZOoRHBygQ


Tuesday 2 September 2014

LO1 - Task 1 - Team Cooper and Sumo Digital Research.

Structure
Platform Technology
Game Types
Games on multi-platforms
Regulatory faces
Developmental Software

Team Cooper

Team Cooper Ltd. (Limited Company) is an English digital amusement agency that started in 2006. The purpose of this agency is to provide Flash development to different agencies and to create games that amuse and entertain. Team Cooper covers Internet Flash gaming platforms, creating games mostly aimed at children featuring cartoon characters.

Team Cooper uses Flash as a developmental Software.

Tim Cooper – Managing Director
Emma Cooper – Business Development Director
John Hunter – Team Assistant/Content Writer
Angelique Williams – Project Manager
Adam Clay – Illustrator/Animator
Russell Stearman – Lead Developer
Kyle Rodgers – Developer
Simon Morris – Developer





Sumo Digital

Sumo Digital, to comply with video game regulations, has to avoid including the following subjects or face the game receiving a high age rating.This rule applies to all video game manufacturer. As well as the topics listed below, there must also be strict rules in terms of online communication for the protection and privacy of players.

1.     Swearing or inappropriate language
2.     Racism or discrimination
3.     Drugs
4.     Fear
5.     Sex
6.     Violence
7.     Gambling